Commit e3f02484 by Dmitry Baranovskiy

Updated documentation. Version 0.6 changes.

parent 0c544ab6
......@@ -24,13 +24,14 @@
<div>
<div>
<div id="column-1">
<h2 id="Raphael">
<h2>Main Function</h2>
<h3 id="Raphael">
Raphael
</h2>
</h3>
<p>
Function that creates canvas for future drawing.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>container <em>HTMLElement</em> or <em>string</em></li>
<li>width <em>number</em></li>
......@@ -43,293 +44,290 @@
<li>width <em>number</em></li>
<li>height <em>number</em></li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>
// Creates canvas 320&nbsp;×&nbsp;200 at 10, 50</code>
<code>var paper = Raphael(10, 50, 320, 200);</code>
<code>var paper = Raphael(document.getElementById("notepad"), 320, 200);</code>
<code>var paper = Raphael("notepad", 320, 200);</code></pre>
<h2 id="Element">
Element
Element’s generic methods
</h2>
<p>
Object-wrapper for SVG/VML elements. Returned by Raphael methods.
Each object created on the canvas share the same generic methods:
</p>
<h2 id="zero">
Element[0]
</h2>
<h3 id="node">
node
</h3>
<p>
Gives you reference to DOM object, so you can assign event handlers or just randomly mess around.
</p>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c[0].onclick = function () { c.attr("fill", "red"); };</code></pre>
<h2 id="rotate">
Element.rotate
</h2>
<code>c.node.onclick = function () { c.attr("fill", "red"); };</code></pre>
<h3 id="rotate">
rotate
</h3>
<p>
Rotates element by given degree around its center.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>degree <em>number</em></li>
<li>degree <em>number</em> Degree of rotation (0 – 360°)</li>
<li>isAbsolute <em>boolean</em> [optional] Will rotation be relative or absolute</li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c.rotate(45);</code></pre>
<h2 id="translate">
Element.translate
</h2>
<h3 id="translate">
translate
</h3>
<p>
Moves element around the canvas by given dimensions.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>dx <em>number</em></li>
<li>dy <em>number</em></li>
<li>dx <em>number</em> Pixels of translation by X</li>
<li>dy <em>number</em> Pixels of translation by Y</li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c.translate(10, 10);</code></pre>
<h2 id="matrix">
Element.matrix
</h2>
<p>
Performs matrix transformation on element.
</p>
<h3>Parameters</h3>
<ol>
<li>xx <em>number</em></li>
<li>xy <em>number</em></li>
<li>yx <em>number</em></li>
<li>yy <em>number</em></li>
<li>dx <em>number</em></li>
<li>dy <em>number</em></li>
</ol>
<h3>Usage</h3>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>// reflects circle down</code>
<code>c.matrix(1, 0, 0, -1, 0, 0);</code></pre>
<h2 id="scale">
Element.scale
</h2>
<h3 id="scale">
scale
</h3>
<p>
Scales element by given amount of times.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>Xtimes <em>number</em></li>
<li>Ytimes <em>number</em></li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c.scale(1.5, 1.5);</code></pre>
<h2 id="attr">
Element.attr
</h2>
<h3 id="attr">
attr
</h3>
<p>
Sets attributes of elements.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>params <em>object</em></li>
</ol>
<p>or</p>
<ol>
<li>attribute <em>string</em></li>
<li>attributeName <em>string</em></li>
<li>value <em>string</em></li>
</ol>
<h3>Possible parameters</h3>
<h4>Possible parameters</h4>
<ul>
<li>cx</li>
<li>cy</li>
<li>dasharray</li>
<li>fill-opacity</li>
<li>fill</li>
<li>font-family</li>
<li>font-size</li>
<li>font-weight</li>
<li>font</li>
<li>gradient</li>
<li>height</li>
<li>joinstyle</li>
<li>opacity</li>
<li>r</li>
<li>rx</li>
<li>ry</li>
<li>stroke-opacity</li>
<li>stroke-width</li>
<li>stroke</li>
<li>width</li>
<li>x</li>
<li>y</li>
<li>cx <em>number</em></li>
<li>cy <em>number</em></li>
<li>dasharray <em>string</em> [“-”, “.”, “-.”, “-..”, “. ”, “- ”, “--”, “- .”, “--.”, “--..”]</li>
<li>fill <em>colour</em></li>
<li>fill-opacity <em>number</em></li>
<li>font <em>string</em></li>
<li>font-family <em>string</em></li>
<li>font-size <em>number</em></li>
<li>font-weight <em>string</em></li>
<li>gradient <em>object</em></li>
<li>height <em>number</em></li>
<li>opacity <em>number</em></li>
<li>path <em>pathString</em></li>
<li>r <em>number</em></li>
<li>rotation <em>number</em></li>
<li>rx <em>number</em></li>
<li>ry <em>number</em></li>
<li>scale <em>CSV</em></li>
<li>stroke <em>colour</em></li>
<li>stroke-linecap <em>string</em> [“butt”, “square”, “round”, “miter”]</li>
<li>stroke-linejoin <em>string</em> [“butt”, “square”, “round”, “miter”]</li>
<li>stroke-miterlimit <em>number</em></li>
<li>stroke-opacity <em>number</em></li>
<li>stroke-width <em>number</em></li>
<li>translation <em>CSV</em></li>
<li>width <em>number</em></li>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
</ul>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c.attr("fill", "black");</code>
<code>c.attr({fill: "#000", stroke: "#f00", opacity: 0.5});</code></pre>
<h2 id="getBBox">
Element.getBBox
</h2>
<h3 id="getBBox">
getBBox
</h3>
<p>
Returns dimensions of given element.
</p>
<h3>Parameters</h3>
<ol>
<li>n/a</li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>var width = c.getBBox().width;</code></pre>
<h2 id="toFront">
Element.toFront
</h2>
<h3 id="toFront">
toFront
</h3>
<p>
Moves element to front in hierarchy.
</p>
<h3>Parameters</h3>
<ol>
<li>n/a</li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c.toFront();</code></pre>
<h2 id="circle">
<h3 id="toBack">
toBack
</h3>
<p>
Moves element to back in hierarchy.
</p>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code>
<code>c.toBack();</code></pre>
<h2>Graphic Primitives</h2>
<h3 id="circle">
circle
</h2>
</h3>
<p>
Creates circle.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
<li>r <em>number</em></li>
<li>x <em>number</em> X coordinate of the centre</li>
<li>y <em>number</em> Y coordinate of the centre</li>
<li>r <em>number</em> radius</li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.circle(10, 10, 10);</code></pre>
<h2 id="rect">
<h3 id="rect">
rect
</h2>
</h3>
<p>
Creates rectangle.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
<li>x <em>number</em> X coordinate of top left corner</li>
<li>y <em>number</em> Y coordinate of top left corner</li>
<li>width <em>number</em></li>
<li>height <em>number</em></li>
<li>r <em>number</em> [optional]</li>
<li>r <em>number</em> [optional] radius for rounded corners, default is 0</li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>// regular rectangle</code>
<code>var c = paper.rect(10, 10, 10, 10);</code>
<code>// rounded rectangle</code>
<code>var c = paper.rect(10, 10, 100, 50, 10);</code></pre>
<h2 id="ellipse">
<h3 id="ellipse">
ellipse
</h2>
</h3>
<p>
Creates an ellipse.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>x <em>number</em> X coordinate of the centre</li>
<li>y <em>number</em> X coordinate of the centre</li>
<li>rx <em>number</em> Horisontal radius</li>
<li>ry <em>number</em> Vertical radius</li>
</ol>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.ellipse(100, 100, 30, 40);</code></pre>
<h3 id="image">
image
</h3>
<p>
Embeds an image in SVG/VML area.
</p>
<h4>Parameters</h4>
<ol>
<li>src <em>string</em></li>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
<li>rx <em>number</em></li>
<li>ry <em>number</em></li>
<li>width <em>number</em></li>
<li>height <em>number</em></li>
</ol>
<h3>Usage</h3>
<pre class="javascript code"><code>var c = paper.ellipse(100, 100, 30, 40);</code></pre>
<h2 id="path">
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.image("apple.png", 10, 10, 100, 100);</code></pre>
<h3 id="path">
path
</h2>
</h3>
<p>
Initialise path drawing. In general case this function returns empty path object. To draw path use built in methods like <code>lineTo</code> and <code>curveTo</code>.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>params <em>object</em> Similar to object for <code><a href="#attr">attr</a></code> method</li>
<li>pathString <em>string</em> [optional] path in SVG path string format. See SVG documentation.</li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50);</code></pre>
<h2 id="absolutely">
<h2>Path Methods</h2>
<h3 id="absolutely">
absolutely
</h2>
</h3>
<p>
Sets trigger to count all following units as absolute ones, unless said otherwise. [<em>on by default</em>]
</p>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).absolutely()
.moveTo(10, 10).lineTo(50, 50);</code></pre>
<h2 id="relatively">
<h3 id="relatively">
relatively
</h2>
</h3>
<p>
Sets trigger to count all following units as relative ones, unless said otherwise.
</p>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).relatively()
.moveTo(10, 10).lineTo(50, 50);</code></pre>
<h2 id="redraw">
redraw
</h2>
<p>
Redraws the path. Make sense to use when points has been changed. This is possible via accessing <code>path</code>
property of the object. This property is array of objects representing commands given to path.
</p>
<h3>Usage</h3>
<pre class="javascript code"><code>c.path[3].arg[2] = 20;</code>
<code>c.redraw();</code></pre>
<h2 id="moveTo">
<h3 id="moveTo">
moveTo
</h2>
</h3>
<p>
Moves drawing point to given coordinates.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50);</code></pre>
<h2 id="lineTo">
<h3 id="lineTo">
lineTo
</h2>
</h3>
<p>
Draws straight line to given coordinates.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50);</code></pre>
<h2 id="cplineTo">
<h3 id="cplineTo">
cplineTo
</h2>
</h3>
<p>
Draws curved line to given coordinates. Line will have horizontal anchors on start and on finish.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
<li>width <em>number</em></li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).cplineTo(50, 50);</code></pre>
<h2 id="curveTo">
<h3 id="curveTo">
curveTo
</h2>
</h3>
<p>
Draws curved line to given coordinates.
Draws bicubic curve to given coordinates.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>x1 <em>number</em></li>
<li>y1 <em>number</em></li>
......@@ -338,20 +336,35 @@
<li>x3 <em>number</em></li>
<li>y3 <em>number</em></li>
</ol>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).curveTo(10, 15, 45, 45, 50, 50);</code></pre>
<h3 id="qcurveTo">
qcurveTo
</h3>
<p>
Draws quadratic curve to given coordinates.
</p>
<h4>Parameters</h4>
<ol>
<li>x1 <em>number</em></li>
<li>y1 <em>number</em></li>
<li>x2 <em>number</em></li>
<li>y2 <em>number</em></li>
</ol>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).curveTo(10, 15, 45, 45, 50, 50);</code></pre>
<h2 id="addRoundedCorner">
<h3 id="addRoundedCorner">
addRoundedCorner
</h2>
</h3>
<p>
Draws quarter of circle form current point.
</p>
<h3>Parameters</h3>
<h4>Parameters</h4>
<ol>
<li>r <em>number</em></li>
<li>dir <em>string</em> two letters direction</li>
</ol>
<h3>Possible dir values</h3>
<h4>Possible dir values</h4>
<dl>
<dt>lu</dt>
<dd>left up</dd>
......@@ -370,40 +383,16 @@
<dt>dl</dt>
<dd>down left</dd>
</dl>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).addRoundedCorner(10, "rd");</code></pre>
<h2 id="andClose">
<h3 id="andClose">
andClose
</h2>
</h3>
<p>
Closes the path.
</p>
<h3>Usage</h3>
<h4>Usage</h4>
<pre class="javascript code"><code>var c = paper.path({stroke: "#036"}).moveTo(10, 10).andClose();</code></pre>
<h2 id="image">
image
</h2>
<p>
Embeds an image in SVG/VML area.
</p>
<h3>Parameters</h3>
<ol>
<li>src <em>string</em></li>
<li>x <em>number</em></li>
<li>y <em>number</em></li>
<li>width <em>number</em></li>
<li>height <em>number</em></li>
</ol>
<h3>Usage</h3>
<pre class="javascript code"><code>var c = paper.image("apple.png", 10, 10, 100, 100);</code></pre>
<h2 id="group">
group
</h2>
<p>
Creates a group. Could be useful if you want to group your objects in layers, etc.
</p>
<h3>Usage</h3>
<pre class="javascript code"><code>var c = paper.group();</code></pre>
</div>
<div id="column-2">
<h2>
......@@ -412,38 +401,33 @@
<h2>
Contents
</h2>
<ul>
<ul id="contents">
<li>
<a href="reference.html#Raphael"><code>Raphael</code></a>
</li>
<li>
<a href="reference.html#Element"><code>Element</code></a>
<ul>
<li>
<a href="reference.html#zero"><code>0</code></a>
</li>
<li>
<a href="reference.html#rotate"><code>rotate</code></a>
</li>
<li>
<a href="reference.html#translate"><code>translate</code></a>
</li>
<li>
<a href="reference.html#matrix"><code>matrix</code></a>
</li>
<li>
<a href="reference.html#scale"><code>scale</code></a>
</li>
<li>
<a href="reference.html#attr"><code>attr</code></a>
</li>
<li>
<a href="reference.html#getBBox"><code>getBBox</code></a>
</li>
<li>
<a href="reference.html#toFront"><code>toFront</code></a>
</li>
</ul>
<a href="reference.html#node"><code>node</code></a>
</li>
<li>
<a href="reference.html#rotate"><code>rotate</code></a>
</li>
<li>
<a href="reference.html#translate"><code>translate</code></a>
</li>
<li>
<a href="reference.html#scale"><code>scale</code></a>
</li>
<li>
<a href="reference.html#attr"><code>attr</code></a>
</li>
<li>
<a href="reference.html#getBBox"><code>getBBox</code></a>
</li>
<li>
<a href="reference.html#toFront"><code>toFront</code></a>
</li>
<li>
<a href="reference.html#toBack"><code>toBack</code></a>
</li>
<li>
<a href="reference.html#circle"><code>circle</code></a>
......@@ -455,6 +439,9 @@
<a href="reference.html#ellipse"><code>ellipse</code></a>
</li>
<li>
<a href="reference.html#image"><code>image</code></a>
</li>
<li>
<a href="reference.html#path"><code>path</code></a>
<ul>
<li>
......@@ -464,9 +451,6 @@
<a href="reference.html#relatively"><code>relatively</code></a>
</li>
<li>
<a href="reference.html#redraw"><code>redraw</code></a>
</li>
<li>
<a href="reference.html#moveTo"><code>moveTo</code></a>
</li>
<li>
......@@ -479,6 +463,9 @@
<a href="reference.html#curveTo"><code>curveTo</code></a>
</li>
<li>
<a href="reference.html#qcurveTo"><code>qcurveTo</code></a>
</li>
<li>
<a href="reference.html#addRoundedCorner"><code>addRoundedCorner</code></a>
</li>
<li>
......@@ -486,15 +473,6 @@
</li>
</ul>
</li>
<li>
<a href="reference.html#image"><code>image</code></a>
</li>
<li>
<a href="reference.html#group"><code>group</code></a>
</li>
<li>
<a href="reference.html#linerect"><code>linerect</code></a>
</li>
</ul>
</div>
<div id="footer">
......
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