Commit a6682a2e by Tomas Alabes

Change reference to eve to use eve instead of . when loading with AMD. By @arnemart

parent f294fcb7
require(['../raphael'], function(Raphael){
var paper = Raphael(0, 0, 640, 720, "container");
// Work here
});
\ No newline at end of file
...@@ -10,7 +10,7 @@ ...@@ -10,7 +10,7 @@
// AMD support // AMD support
if (typeof define === "function" && define.amd) { if (typeof define === "function" && define.amd) {
// Define as an anonymous module // Define as an anonymous module
define(["."], function( eve ) { define(["eve"], function( eve ) {
return factory(glob, eve); return factory(glob, eve);
}); });
} else { } else {
......
...@@ -8,10 +8,10 @@ ...@@ -8,10 +8,10 @@
<!-- Remember to run to pull the eve submodule --> <!-- Remember to run to pull the eve submodule -->
<!-- To work with concatenated version --> <!-- To work with concatenated version -->
<!--<script type="text/javascript" src="raphael.js"></script>--> <!--<script type="text/javascript" src="../raphael.js"></script>-->
<!-- To work with minified version --> <!-- To work with minified version -->
<!--<script type="text/javascript" src="raphael-min.js"></script>--> <!--<script type="text/javascript" src="../raphael-min.js"></script>-->
<!-- To work with dev versions --> <!-- To work with dev versions -->
<script type="text/javascript" src="../eve/eve.js"></script> <script type="text/javascript" src="../eve/eve.js"></script>
...@@ -28,7 +28,8 @@ ...@@ -28,7 +28,8 @@
</script> </script>
<!-- AMD use --> <!-- AMD use -->
<!--<script data-main="test" src="require.js"></script>--> <!--<script data-main="amdDev" src="require.js"></script>-->
<!-- Use amdDev.js to work with AMD and Raphael -->
</head> </head>
<body> <body>
......
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...@@ -389,7 +389,7 @@ ...@@ -389,7 +389,7 @@
// AMD support // AMD support
if (typeof define === "function" && define.amd) { if (typeof define === "function" && define.amd) {
// Define as an anonymous module // Define as an anonymous module
define(["."], function( eve ) { define(["eve"], function( eve ) {
return factory(glob, eve); return factory(glob, eve);
}); });
} else { } else {
......
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